Unit 1: Personal Journal Part 2-Practice based research

Intro:

Ever since I was a child, I have loved Japanese manga and animation, which naturally led me to draw in the Japanese anime style. This has also become the focus of my research—2D Japanese animation. However, as the animation industry has matured, many artists who started drawing out of their love for animation find themselves adapting to existing styles rather than developing their own once they enter the industry. Over time, they gradually lose their individuality. This is also the challenge I face: how can I stay true to my own artistic style while pursuing a career in animation? How do I discover and refine my unique approach to animation? Although this is just Unit 1 of MACA Year 1, and I am still far from finding the answer, I hope to continue exploring and researching throughout my learning journey, eventually developing a style that truly belongs to me.

List:

  • Animation Portfolio: Bouncing Characters
  • Animation Portfolio: Character Lift, push or pull
  • Animation Portfolio: Character Design
  • Animation Portfolio: Mood change walk
  • Animation Portfolio: Quadruped walk
  • Animation Portfolio: Silent Film – Body and Facial Acting
  • Animation Portfolio: Lip Synch

Bouncing Characters

animation draft:

Character Lift, push or pull

animation draft:

fix and inbetween:

final:

Character Design:

Mood Change Walk

animation draft:

final:

Quadruped walk

animation draft:

animation final:

Silent Film – Body and Facial Acting

animation draft:

When working on this animation, I didn’t carefully consider the overall completion of the piece. I overlooked the fact that overly complex characters and movements would lower the completion rate, making it impossible to finish within a short timeframe. I realize that this is a recurring issue for me—I tend to make my projects too complicated at the beginning, which often results in being unable to complete everything in the end. Moving forward, I will pay more attention to this and adjust the level of detail in my drawings based on the available time.

Lip Synch

animation draft:

animation final:

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