- Exploring Merchandise Design and IP Development
During the development of Something Sweeter, I began to think more seriously about how original characters can exist beyond a short animated film. At first, my main focus was to create a cute and warm story about friendship, but as the project developed, I realised that these characters also had the potential to become part of a larger IP.
For this project, I tried designing simple merchandise such as T-shirts, tote bags and acrylic stands. Although these were only early tests, they helped me imagine how the characters could connect with audiences in everyday life. I am interested in the idea that a character does not only live on screen, but can also become something people carry, collect, wear, or keep in their personal space. This made me think more about the relationship between animation, character design, and audience engagement.
Through this process, I also started to understand that IP development requires consistency. A character needs to have a clear visual identity, personality, colour palette and emotional appeal. In Something Sweeter, I tried to create characters that were soft, simple and easy to recognise. I used pastel colours, round shapes and food-related motifs to build a gentle and cute visual world. These choices were not only useful for the animation, but also helped the characters feel suitable for merchandise and future promotional materials.
This project also made me reflect on my own future direction. I have always enjoyed creating cute characters, but I now want to think more strategically about how they can grow into stories, animated works, products and possibly a larger creative world. I am interested in becoming not only an animator, but also a creator who can develop original characters with long-term potential.
In the future, I would like to explore more types of merchandise, such as stickers, badges, postcards, plush toys and small zines. I also want to continue improving my ability to design characters with stronger individuality, so that “cute” is not their only defining feature. I hope to create characters that are visually appealing, emotionally relatable and flexible enough to exist across animation, illustration, social media and merchandise.
Overall, Something Sweeter helped me understand that IP development is not only about making attractive products. It is about building a world, a feeling and a connection with the audience. This is a direction I would like to continue exploring after graduation.
2. Developing Original Characters Through Music and Idol Projects
During the development of Something Sweeter, I started to think more widely about the future potential of my original characters. Besides merchandise design, I am also interested in developing music-based projects. I do not want my characters to only exist in a short animation or as static illustrations. I hope they can become characters who have their own voices, songs, stories and emotional journeys.
One project that inspires me is HoneyWorks. I am interested in how they combine music, animation and character storytelling. Their songs often introduce characters, relationships and emotions in a very direct and memorable way. Through music videos and animated visuals, they are able to create many pure, youthful and charming stories. This made me realise that music can be a powerful way to develop characters and build an emotional connection with the audience.
For my own IP, I would like to explore a similar direction in the future. I am interested in turning my characters into idol-like characters, not necessarily in a very commercial or realistic idol industry way, but more as a fantasy and character-based music project. Each character could have her own personality, visual identity, voice, song style and emotional theme. Through songs, I could show parts of the characters that may not appear clearly in a short film.
This direction also connects with my personal interests. I have always been interested in cute character design, performance, music and idol culture. By combining these elements, I may be able to create a project that feels more personal to me. It could include animated music videos, character songs, small performances, social media content and merchandise. In this way, the IP could grow across different forms instead of staying in only one medium.
After graduation, I would like to keep experimenting with this idea. I want to learn more about music production, vocal direction, character branding and how to create animated visuals for songs. I also want to collaborate with musicians, singers and sound designers, because this kind of project cannot be completed by one person alone. Through this process, I hope to develop my original characters into a more complete creative world.
Overall, this project helped me realise that my future direction may not be limited to traditional animation production. I am interested in creating characters who can move between animation, music, performance and merchandise. Developing an idol-style music IP could become one possible path for me, and it is a direction I would like to continue exploring.
3. Considering Studio Work and Game Animation
After developing Something Sweeter, I started to think more realistically about my future career path. Although I am interested in creating my own original IP and developing personal projects, I also realise that it is important for me to stay connected with the professional industry and wider society.
For this reason, I am considering working in a company after graduation. I think studio or company experience could help me understand how professional projects are organised, how teams communicate, and how production pipelines work in real industry settings. This kind of experience may also help me avoid becoming too isolated in my own creative world.
One direction I am interested in is applying for game companies. I previously had internship experience at Boke, and I would like to consider applying to similar companies again in the future. Through working in a game company, I hope to learn more about character animation, interactive storytelling, asset production, teamwork, and how animation functions within a game pipeline.
Game animation is also a direction that I may want to explore further. Compared with short film animation, game animation often requires different thinking. The animation needs to respond to player input, loop smoothly, and work within technical limitations. This could be a valuable challenge for me, especially because I am interested in character performance and how characters can feel alive in different media.
At the same time, I do not see company work and personal IP development as two completely separate paths. Working in the industry could help me improve my professional skills, understand production standards, and build stronger teamwork habits. These experiences may eventually support my own original projects as well.
Overall, I want to keep an open attitude toward my future career. I still hope to develop my own characters, animation projects and IP worlds, but I also want to gain practical industry experience. Applying to game companies may be one possible step that allows me to learn, grow, and stay connected with the professional world.
