Category Archives: MACA Year 1

Unit 1: Personal Journal Part 3-simulated work experience

At the beginning of this group project, I was assigned to create a ten-second shot based on the storyboard. However, I quickly realized that this task was not as simple as it seemed. The storyboard provided by our teammates was quite rough and difficult to interpret. Additionally, we did not fully understand the story, which made it even harder to visualize the scene. Since we were given creative freedom, we struggled to produce anything concrete.

As the team attempted to communicate, our teammates eventually realized that their initial expectations were difficult for us to fulfill. As a result, they changed our task to conducting research instead. However, after completing the research, we did not receive any feedback or further instructions.

Through this group experience, I did not necessarily gain new technical skills, but I did learn the importance of communication in teamwork. A group leader should guide the team towards understanding the project and its vision rather than leaving everything open-ended with minimal guidance. Without clear communication, the team can easily become lost, leading to inefficiency and confusion

Unit 1: Personal Journal Part 2-Practice based research

Intro:

Ever since I was a child, I have loved Japanese manga and animation, which naturally led me to draw in the Japanese anime style. This has also become the focus of my research—2D Japanese animation. However, as the animation industry has matured, many artists who started drawing out of their love for animation find themselves adapting to existing styles rather than developing their own once they enter the industry. Over time, they gradually lose their individuality. This is also the challenge I face: how can I stay true to my own artistic style while pursuing a career in animation? How do I discover and refine my unique approach to animation? Although this is just Unit 1 of MACA Year 1, and I am still far from finding the answer, I hope to continue exploring and researching throughout my learning journey, eventually developing a style that truly belongs to me.

List:

  • Animation Portfolio: Bouncing Characters
  • Animation Portfolio: Character Lift, push or pull
  • Animation Portfolio: Character Design
  • Animation Portfolio: Mood change walk
  • Animation Portfolio: Quadruped walk
  • Animation Portfolio: Silent Film – Body and Facial Acting
  • Animation Portfolio: Lip Synch

Bouncing Characters

animation draft:

Character Lift, push or pull

animation draft:

fix and inbetween:

final:

Character Design:

Mood Change Walk

animation draft:

final:

Quadruped walk

animation draft:

animation final:

Silent Film – Body and Facial Acting

animation draft:

When working on this animation, I didn’t carefully consider the overall completion of the piece. I overlooked the fact that overly complex characters and movements would lower the completion rate, making it impossible to finish within a short timeframe. I realize that this is a recurring issue for me—I tend to make my projects too complicated at the beginning, which often results in being unable to complete everything in the end. Moving forward, I will pay more attention to this and adjust the level of detail in my drawings based on the available time.

Lip Synch

animation draft:

animation final:

Unit 1: Personal Journal Part 1-The history and theory of animation

The history and theory of animation

The Princess of Iron Fan 铁扇公主
(19 November 1941, China)
Directed by Wan Guchan, Wan Laiming

Introduction

The Princess of Iron Fan (1941), directed by Wan Laiming and Wan Guchan, is a landmark in Chinese animation history. It was the first full-length animated film in China and was inspired by Disney’s Snow White and the Seven Dwarfs (1937). The film blends traditional Chinese culture with Western animation techniques, making it a crucial step in the development of Chinese animation.

Aesthetic and Technical Features

The film integrates Chinese artistic elements, such as landscape painting, opera influences, and traditional architecture, while adopting cel animation techniques. The characters, particularly Sun Wukong, exhibit dynamic and expressive movements reminiscent of early Disney animations. Despite wartime challenges, over 100 animators worked on the film, completing it in just over a year.

Historical Context and Influence

Released during the Second Sino-Japanese War, The Princess of Iron Fan carried strong anti-war sentiments. The conflict between Sun Wukong and the Bull Demon King can be seen as an allegory for resistance against foreign invasion. The film had a significant impact beyond China, notably influencing Osamu Tezuka, the father of Japanese anime, inspiring him to pursue animation and develop his iconic style.

Conclusion

The Princess of Iron Fan not only pioneered Chinese animation but also contributed to global animation history. Its fusion of cultural heritage and technical innovation set the foundation for future works in Chinese animation, while its influence extended internationally, particularly in Japan. The film remains a testament to the enduring power of animation as both an art form and a tool for cultural storytelling.

Student Presentation PDF